Tag Archives: development

del.icio.us bookmarks for June 9th, 2008

Presentació | Beques de programari lliure - The Catalan gov. is starting a program for helping FOSS development based on the Google Summer of Code model.
Making it stick.: Does the history of computing matter? - Those that don’t know lisp history are doomed to reimplement it wrong.
Main Page - VpriWiki - “FoNC (aka Idst, Jolt, […]

del.icio.us bookmarks for June 4th, 2008 through June 5th, 2008

Waterfall 2006 - International Conference on Sequential Development - I missed this conference until now!
bullet - Google Code - “Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.”
George Orwell square in Barcelona (JPEG image) - The sign says “Area under surveillance in a 500m radius”.

del.icio.us bookmarks for May 28th, 2008 through June 3rd, 2008

goosh.org - the unofficial google shell. - “This google-interface behaves similar to a unix-shell. You type commands and the results are shown on this page.”
A social history Lisp | LispCast -
Dorophone: Smug Lisp Weenies and Lateral Thinking - “the perceived unhelpfulness of Lispers is structural”
Patchwork - Web-based patch tracking system - “PatchWork is a […]

del.icio.us bookmarks for April 28th, 2008 through April 30th, 2008

The Wetware Crisis: the Dead Sea effect : Bruce F. Webster - The Dead Sea effect describes the situation in many programming shops: the most competent people leave, tired of mismanagement, while the rest just reminds behind.
livecoding - Google Code - “This library implements something which is often called live coding or code reloading. It […]

del.icio.us bookmarks for April 24th, 2008 through April 25th, 2008

Kaisergemuese - desktop input sharing hotness thingy, called “Mango Lassi” (Alternatively known as “GNOME Input Sharing”)
Commas, Turning Up, Everywhere | The Onion - America’s Finest News Source - The Onion is always funny, but this language joke is hilarious.
journal.stuffwithstuff.com » Blog Archive » Incremental Development for Games (Is Hard) - I thought it would be […]