Saturday, August 23rd, 2008
Pierre-Luc Beaudoin » libchamplain - Libchamplain is a C library aimed to provide a Gtk+ widget to display rasterized maps.
The State of the Language: An Interview with Bjarne Stroustrup - “rvalue references are very much a “technical extension” meant to be invisible to 99.9 percent of programmers. Their main effect will be some speedup in […]
Tuesday, August 19th, 2008
How to Design Worlds: Imaginative Programming in DrScheme -
binghe.lisp - Symbolics Lisp Machine Documents -
Dorophone: Struquine: A Useful Lisp Trick - I don’t think I like the name “struquine”, but I really like languages were the written representation of a value is the same as the one necessary to create the value when […]
Filed in Links
|
Also tagged , , , book, c, design, development, emacs, history, humor, language, lisp, programming, research, smalltalk, tool, versioning
|
Permalink
|
littleb.org - home of the little b modular modeling language -
Ship or Shut Up - destraynor - “How a simple idea can gather momentum initially, and then some mould and fungii, and then a ton of other crap that no one wants as well.”
FOSDEM Video Recordings | FOSDEM -
so you want to build […]
Filed in Links
|
Also tagged , , , business, development, game, humor, language, linux, lisp, media, opensource, programming, science, technology, web, work
|
Permalink
|
Wednesday, July 2nd, 2008
A (typical?) first month of Lisp self-study - A comment on “reddit programming: The Most Important Idea in Computer Science”.
Extreme Programming Explained -
LispForum ? Index page -
Context Free Art - “Context Free is a program that generates images from written instructions called a grammar. The program follows the instructions in a few seconds […]
Tuesday, March 25th, 2008
A while ago I published a video showing WebKit rendering as an OpenSceneGraph texture. I’m now publishing the source code in case someone wants to take a look at it: osgGTK and osgWebKit demo.
There are two examples in the code. The first one shows how to implement a GTK+ viewer for OpenSceneGraph using the C++ […]