Tag Archives: webkit

Testing Flash Player 10 beta on WebKit

Adobe just released a beta of Flash Player 10. I’ve tested it with both Gtk and Qt ports of latest WebKit, r33487, compiled in release mode on Ubuntu 7.10 x86. On both versions, Flash 10 crashes when closing a window with SWF content or navigating away from it.
I hope Adobe developers will repeat these tests, […]

My first WebKit patch landed and I was on vacation!

After doing those 3D demos, I was tasked with porting Rodney Dawes’ work on NPAPI plugins for WebKit/Gtk to QtWebKit. It wasn’t that easy as many plugins assume they’re being loaded by Mozilla, and some depend on Gtk or XPCOM being present. But after a few weeks of work and a lot of help, I […]

3D WebKit: Code for the airplane OSG demo

A while ago I published a video showing WebKit rendering as an OpenSceneGraph texture. I’m now publishing the source code in case someone wants to take a look at it: osgGTK and osgWebKit demo.
There are two examples in the code. The first one shows how to implement a GTK+ viewer for OpenSceneGraph using the C++ […]

WebKit on Clutter patch

I have published my changes for clutter-webkit on the OpenedHand bugzilla.

More 3D WebKit: Now on OpenSceneGraph

This screencast shows an airplane flying over a WebKit-textured terrain. The actual stack used: WebKit to cairo to osgcairo to OpenSceneGraph to a custom GtkViewer on GtkGlExt. Connecting everything together, specially the mouse events, has been a little pain, but the result is pretty:

The actual resolution and refresh rate are much better than what seems […]